class FlameNadeC extends FlameNadeW;

defaultproperties
{
     ExplodeTimer=2.500000
     Speed=700.000000
     MaxSpeed=700.000000
     DamageRadius=450.000000
     MyDamageType=Class'PerksSimHostOrg.DamTypeBurnedW'
     StaticMesh=StaticMesh'EffectsSM.Weapons.Ger_Tracer_Ball'
     DrawScale=4.500000
     Skins(1)=TexPanner'KFX.FlameOverlayPanner'
}
